Spektrem was the name I produced music under as my first career. It began in 2012 at the University of Maryland, when my first song, In a Dream became a surprise hit. It ultimately led me to Los Angeles, where it ended in 2016 with the last song I made, Don't Look Down.
The most significant record from this period is Shine, which found a home in the world of NoCopyrightSounds and has amassed over a hundred million plays as of today.
This period was mostly about sitting in my studio and writing songs, using my computer as the primary instrument. My life revolved around whatever song I was working on at the moment. I worked on some of them for almost two years.
What kept me going was the process of watching an idea come to life. It's like a giant puzzle. Finding the right melody, the right drum sound, the right transition, and figuring out how to blend it all together is hard, and can take a lot of time. But it gives you a great buzz when you figure it out, especially when you play it for someone and you can tell from their body language that the song really works.
This has shaped my understanding of design to this day.
In 2016, I left the music world behind and started working in politics. But it doesn't really feel like I left anything behind. Because the process of bringing a song to life feels exactly the same to me as bringing an application, a book, or an organization to life.